Goals
A robust application for Benvision where low-vision users can use an iPhone to experience surroundings through a soundscape as they explore the world.
Opportunity to lead
I led the XR Design and development with 3 other team members (Soobin Ha, Patrick Burton & Lucas Thin) from Benvision.
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Understanding the Challenge
For the visually impaired, navigating the world can be a challenge filled with uncertainty. Our goal was to provide a solution that not only aids in navigation but also enriches the perception of the world through sound.
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Design Process
Identifying Needs
Through research and interaction with the visually impaired community, we identified the need for a more intuitive and enriching navigation aid.
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Technological Integration
We built a unique computer vision algorithm capable of identifying and locating objects in the user's surroundings. By assigning musical cues to these objects and utilizing spatial audio, our prototype creates a rich auditory landscape.
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Experience Design
The design process focused on ensuring that the interface and experience were accessible, intuitive, and emotionally engaging. Feedback from early testers, like Chris McNally, played a crucial role in refining BEN's functionality and user interface.
Built a real-time navigation app
We build an iOS application that creates spatial soundscapes for the objects around a user.